AI Movement with Target and Behaviours control
Course project about AI in Games. Using C++ in Unreal, reproducing the steering of a controlled Pawn in Unreal Engine. Optimising the Path Finding and with a control panel to modify the behaviour of the Pawn with the Target.
The Steering Lab project aims to recreate, in C++, the movement of a Pawn in a 3D environment based on a Target and a Behavior. The Pawn has several possible behaviors that can be selected at runtime:
Course Project of a MMO Prototype using Unreal Engine 5.
Explore the Eternal Lands, a world where shattered Seals hold the key to a forgotten balance, and your choices shape the fate of magic, power, and legend.
Collaborative Project in Pairs, prototyping an MMORPG with Classic Core MMO Mechanics such as :
This project is very comprehensive and has allowed me to work on multiple aspects of developing a large-scale game while considering its networking components and scalability.
My first contribution to this project was to integrate the versioning using Perforce, including the setup of a server to host the Perforce Server.
To date, I have developed the following for the project.
Single-Player Mini-Game as a First Approach to Wwise Integration in Unreal Engine 5.
This project serves as an opportunity to use Wwise and explore its possibilities within Unreal Engine 5. You play as a shooter tasked with solving a puzzle to open the gates and rescue the princess held hostage by the red pirates!
I recently discovered how to integrate sounds dynamically and link them to gameplay using Wwise, and I wanted to practice with a simple gameplay project where I could experiment with the parameters and possibilities offered by this software. Since that project, I’ve been integrating Wwise into my other projects to plan audio programming, and I find this software very comprehensive and enjoyable to work with. The integration with Unreal is quite straightforward and well-documented.
A tiny Point & Click adventure taking place in European medieval eras.
You are about to embody Chev, an unyielding elven archer. You are searching for Aunt Poeme, a paladin somewhat fond of nocturnal outings in taverns, who has once again found himself in a troublesome situation from which you will have to rescue him.
I originally wrote the story of this game as a gift. I chose a 2D pixel art graphic style because I really enjoy these atmospheres and it gives the simplistic homemade feel I was looking for in the first chapter of this character's adventures.
I developed the entire game in Unity using the Ink plugin for managing character dialogues. I also made it a point to ensure a pleasant and consistent soundscape. My main reference for the music was Divinity Original Sin 2. And where there is music, there are also sound effects and ambiance. I added all the sounds I deemed relevant, as well as a menu to manage the different volume levels.