Game Prototype of an Interactive Fiction / Visual Novel.
Control decisions of an Irish farmer during the war between England and Ireland that took place around 1650. Choose who to help between the two sides, and try your best no to die.
This was a personnal project I wanted to do to explore UI in Unity. Doing this game get me the chance to write an historical fiction during this war, and to use my favorites Irish songs.
Achieving this project made me learned about :
And I had to :
Development in progress of 2 to 8 players mini game
You are an astronaut in the International Space Station and a asteroid just crashed into an aisle of the ISS, leaving your desktop almost floating in space. You don't have much time before loosing everything so hurry up and get as much thing you can back into the SSI ! Beware the asteroids or you will be the one floating in space.
This is a personnal project I'm developing to train on Networking for Unity using Photon Fusion SDK. The idea was to reconceptualise the Traffic Theft mini game in Pummel Party. But instead of Thiefs crossing the road with cash bags, I decided to make a group of Astronaults in the ISS risking their lives to save non-vital items like desk plant or gaming chairs. The long-term goal is to have a playable game either in player cooperation, player versus player, or team versus team modes, in a lobby with 2 to a maximum of 8 players.
A 1-hour-made mini game I did as a challenge for making short games and improving my efficiency on Unity.
A randomly generated equation will appear on the screen, and you have 5 seconds to determine if it's true or false. Take this as an opportunity to help improve mental arithmetic skills.
As I mentioned before, this project was a personal challenge to enhance my efficiency and see what I could accomplish in just one hour of development. While it was a lot of fun to create, I also aimed to develop a game that I could use daily to improve my mental arithmetic skills.
Even though the solution for the graphics was straightforward (thanks to Unity), I particularly enjoyed working on the logic behind the scripts that generates random equations and determines their true or false results. I strived to achieve as close to a 50/50 balance as possible, and I'm quite satisfied with the outcome.