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Projects
Portfolio Hadrien Belleville

Projects

Les Echos de la Rébellion

Unity 2D - Visual Novel - 2023

Game Prototype of an Interactive Fiction / Visual Novel.

 

Control decisions of an Irish farmer during the war between England and Ireland that took place around 1650. Choose who to help between the two sides, and try your best no to die.

What I did for the Project:

This was a personnal project I wanted to do to explore UI in Unity. Doing this game get me the chance to write an historical fiction during this war, and to use my favorites Irish songs.

 

Achieving this project made me learned about : 

  • User Interface in Unity
  • Scene Management
  • Song Implementation
  • Sprites

 

And I had to :

  • Search for historical events
  • Write a story I liked and would please the player
  • Ensure that events are consistent

 

Space Dodger

Unity 3D - Multiplayer Mini Game - 2023

Development in progress of 2 to 8 players mini game 

 

You are an astronaut in the International Space Station and a asteroid just crashed into an aisle of the ISS, leaving your desktop almost floating in space. You don't have much time before loosing everything so hurry up and get as much thing you can back into the SSI ! Beware the asteroids or you will be the one floating in space.

Conception of the project:

This is a personnal project I'm developing to train on Networking for Unity using Photon Fusion SDK. The idea was to reconceptualise the Traffic Theft mini game in Pummel Party. But instead of Thiefs crossing the road with cash bags, I decided to make a group of Astronaults in the ISS risking their lives to save non-vital items like desk plant or gaming chairs. The long-term goal is to have a playable game either in player cooperation, player versus player, or team versus team modes, in a lobby with 2 to a maximum of 8 players.

 

What I'm learning trought this project:

  • Networking on Unity, using Photon Fusion SDK.
  • Using 3D models and animations
  • Creating fun game mechanics
  • How to make a Lobby, player name and color etc...
  • Input Actions management
  • Shaders

What new mechanics are to be expected:

  • Addition of treadmills to increase the difficulty of dodging asteroids
  • Lever to swicth direction of the Treadmills
  • Option menu to manage volume and Inputs

Is This Correct ?

Unity 2D - Educationnal Mini Game - 2023

A 1-hour-made mini game I did as a challenge for making short games and improving my efficiency on Unity.

 

A randomly generated equation will appear on the screen, and you have 5 seconds to determine if it's true or false. Take this as an opportunity to help improve mental arithmetic skills.

About This Project :

As I mentioned before, this project was a personal challenge to enhance my efficiency and see what I could accomplish in just one hour of development. While it was a lot of fun to create, I also aimed to develop a game that I could use daily to improve my mental arithmetic skills.

 

Even though the solution for the graphics was straightforward (thanks to Unity), I particularly enjoyed working on the logic behind the scripts that generates random equations and determines their true or false results. I strived to achieve as close to a 50/50 balance as possible, and I'm quite satisfied with the outcome.